Tsunami
A large wave rolls across the island.
In a match Find a reachable high point early. Check that the climb stays inside the safe area.
01 / FIELD GUIDE
Look up a word before you type it. Each entry includes its effect and an action to consider when it appears.
TYPE TO FILTER
35 selected effects. Check the in-game Index for your discoveries and newer entries.
A large wave rolls across the island.
In a match Find a reachable high point early. Check that the climb stays inside the safe area.
The ground becomes hazardous.
In a match Follow the event banner and get onto a platform or climbable object.
A nuclear blast threatens the arena.
In a match Head for a reachable bunker. Keep another exit in mind if falling rocks threaten it.
A T. rex chases players.
In a match Leave yourself room to move. A dead end gives you fewer ways to break away from the chase.
Falling rocks keep coming down. Published accounts differ on how long they last.
In a match Watch the sky and keep a second route. A bunker can take damage.
A temporary bubble protects the Writer.
In a match Use the window to find your next position while the active effects continue.
Surviving players get wings.
In a match Try it when you need vertical movement and are willing to give other players the same option.
Tacos appear in the arena.
In a match Try it to see a food effect. Use the visible pickups to judge what you can reach.
Water rises over the island.
In a match Move toward elevation before your route disappears under water.
A black hole consumes part of the arena.
In a match Reposition early if it forms near your route. Leave space between you and the affected ground.
A twister pulls things inward.
In a match Move away from the affected area while you have a clear path.
The ground cracks apart.
In a match Look for continuous terrain before committing to a crossing.
Molten rocks are launched across the arena.
In a match Check overhead as you move between clear patches.
Corrosive rain threatens exposed players.
In a match Look for a roof you can reach without crossing an active ground hazard.
A wildfire spreads through grass and trees.
In a match Move away from vegetation as the fire spreads.
The safe area is drawn inward.
In a match Watch the visible border and leave an edge route before it closes.
A shark moves through flooded ground.
In a match Leave the water for a reachable dry surface if the route is clear.
Undead emerge from the ground.
In a match Keep moving or get above ground level when the route allows.
The monster tracks players who sprint.
In a match Try walking if you have space. Check the current event hint before deciding how to move.
A fire-breathing dragon arrives.
In a match Watch where it is facing and leave a route away from its approach.
Friendly capybaras can restore health.
In a match Approach only when the ground between you and the animal is clear.
Fog makes the island harder to see.
In a match Stay close to terrain you recognize and give the edge more room.
A blizzard sweeps through the map.
In a match Watch your health and the current event hint while you look for a safer position.
The sky clears.
In a match Try it when you want better visibility. Check what is still active at ground level.
Daylight returns.
In a match Use the brighter view to pick a route and spot active effects.
A climbable mountain appears.
In a match Check whether the approach is clear before depending on it for elevation.
A large spiral staircase appears.
In a match Look for its base before relying on it as an escape route.
A small drivable boat appears.
In a match It is an option if you can board safely. Check for threats in the water first.
A plane appears that players can board and fly.
In a match Look for a clear path to the plane before committing to it.
Players launch upward and descend with parachutes.
In a match Plan where to land before drifting toward an old hazard or the border.
Rafts appear for players.
In a match Consider it when water blocks the route on foot. Check where you can get back onto land.
A plane drops a medkit.
In a match Weigh the pickup route against the threat before leaving cover.
A healing oasis appears on the island.
In a match Look for a safe approach before moving toward it.
Food appears for players to collect.
In a match Pick up what is safe to reach and check your health after using it.
Cash falls from above.
In a match Collect nearby drops when you have a clear exit.
No effects match those filters. Clear the category or try a shorter term. For an unlisted input, check the in-game Index and read the effect banner during your next turn.
WRITER DECISIONS
Choose a word after checking where you are, what is already active, and where you can move next.
A wave puts low routes under pressure. Check that your perch remains inside the safe area and you can leave it if another hazard appears.
Wings give surviving players another route. Everyone who gets them can move with you. Scan the landing spot for older hazards.
The Writer gets temporary protection. Use that time to reach a safer position while other effects are still on the map.
A blast makes shelter valuable. Check the way in and out before sending the word, especially if Meteor is already active.
Check the Index pad in the lobby for words you have discovered. If you try an unfamiliar input, watch the banner to see what the game actually matched. A close match or a named character can appear. If the filter rolls a new Writer, prepare a familiar word for your next turn.
See how Writer turns work →